FENG Yuanyue Name: FENG Yuanyue Title: Associate Professor Department: Management Science Phone: (86) 0755-26915743 Email: yuanyuef@szu.edu.cn |
RESEARCH FIELD
Entrepreneurial Management (Digital Entrepreneurship, Entrepreneurial Network and Entrepreneurial Team Management)
Open Innovation (Crowdsourcing Management, Crowdfunding Management)
The Emerging Field of E-commerce (Gamified Design, The Sharing Economy)
EDUCATION BACKGROUND
Ph.D National University of Singapore (2011 to 2014 )
Master National University of Singapore (2008 to 2011 )
Bachelor Renmin University of China (2004 to 2008)
TEACHING
1. Courses
Knowledge Management, Management Research Methodology, Lectures on frontiers of Management Science and Engineering (Graduate)
Electronic Commerce and Information Management (MBA)
E-commerce Standards and Specifications, E-commerce Entrepreneurship Practice Exploration, Management Information System, IT Outsourcing and Offshore Outsourcing Management (Undergraduate)
2. Awards
The Excellence Award of “Get Together+” Innovation Project of Shenzhen University, 2019.7
The Award of Excellent Undergraduate Practice Instructor of Shenzhen University, 2018.12
PRACTICE
Working Experiences
2015.4-2021.12 Deputy Head of the Department of Management Science, SZUCM
2022.01 to date Head of the Department of Management Science, SZUCM
RESEARCH
1. Publications
1.1 Peer Reviewed International Journal Publications
Peng,Nianjiao ,Feng,Yuanyue, Song,Xi, Niu, Ben, Yu, Jie. Configurational paths to medical crowdfunding success and failure based on a Crisp-set Qualitative Comparative Analysis, Industrial Management & Data Systems, 2022.04
Feng, Yuanyue, Yi, Zihu, Congcong Yang, Ruoyi Chen, Ye Feng. How do gamification mechanics drive solvers’ knowledge contribution? A study of collaborative knowledge crowdsourcing, Technological Forecasting & Social Change,2022.02
Yang, Congcong, Yang, Pianpian, Feng, Yuanyue. Effect of achievement-related gamification on brand attachment, Industrial Management & Data Systems, 2021.11
Liu, Feng,Niu, Ben,Xing, Muze, Wu, Lang, Feng, Yuanyue. Optimal cross-trained worker assignment for a hybrid seru production system to minimize makespan and workload imbalance, Computers & Industrial Engineering, 2021.07
Peng, Nianjiao,Zhou Xinlei, Niu, Ben, Feng, Yuanyue. Predicting Fundraising Performance in Medical Crowdfunding Campaigns Using Machine Learning, Electronics, 2021.01
Wu, Lang, Shen, Yifan, Niu, Ben, Li, Li, Yang, Congcong, and Feng, Yuanyue. Similarity coefficient-based cell formation method considering operation sequence with repeated operations[J]. Engineering Optimization,2022,54(6).
Yang, Pianpian, Zhang, Qingyu , and Feng, Yuanyue. Effects of pride-tagged money and surprise-tagged money on online tipping[J]. Internet Research,2021,31(3).
Wu, Lang,Zhao, Yaping, Feng, Yuanyue, Ben Niu, and Xiaoyun Xu. Minimizing makespan of stochastic customer orders in cellular manufacturing systems with parallel machines[J]. Computers and Operations Research,2021,125.
Geng,Shuang,Niu, Ben, Feng, Yuanyue, and Huang, Miaojia. Understanding the focal points and sentiment of learners in MOOC reviews: A machine learning and SC‐LIWC‐based approach[J]. British Journal of Educational Technology,2020,51(5).
Sheng, Hong,Yang, Pianpian, and Feng, Yuanyue. How to inspire customers via social media[J]. Industrial Management & Data Systems,2020,120(6).
Yang, Congcong, Ye Hua Jonathan, and Feng, Yuanyue. Using gamification elements for competitive crowdsourcing: exploring the underlying mechanism[J]. Behaviour & Information Technology,2020,40(9).
Geng, Shuang,Tan, Lijing,Niu, Ben, and Feng, Yuanyue, Li Chen. Knowledge recommendation for workplace learning: a system design and evaluation perspective[J]. Internet Research,2019,30(1).
Feng, Yuanyue, Hua Jonathan Ye,Yu, Ying,Yang, Congcong, and Cui Tingru. Gamification artifacts and crowdsourcing participation: Examining the mediating role of intrinsic motivations[J]. Computers in Human Behavior,2018,81.
1.2 Peer-reviewed Academic/ Professional Meeting Proceedings
“Research on the Influencing mechanisms of Backers' Impulsive Support in Reward-based Crowdfunding Based on Cognitive Appraisal Theory,” 8th International Conference on Information Technology and Quantitative Management, Chengdu, China, Jul.9-11, 2021
“Analysis of enterprise resource reorganization and allocation strategy in the context of enterprise entrepreneurship -- Based on the perspective of resource arrangement theory,” 2020 China Innovation and Enterprise Growth (C&IG) Academic Conference, Chongqing, China, Nov. 28-29, 2020 (in Chinese).
“Fair or not: Effects of gamification elements on crowdsourcing participation,” The 18th International Conference on Electronic Business (ICEB 2018), Guilin, China, Dec. 6-9, 2018.
“The impact of gamification elements on the evaluation of marketing activities,” The 18th International Conference on Electronic Business (ICEB 2018), Guilin, China, Dec. 6-9, 2018.
Yu, Ying, Yi, Wenjie, Feng, Yuanyue, and Liu, Jia. “Understanding the Intention to Use Commercial Bike-sharing Systems: An Integration of TAM and TPB,” The 51st Hawaii International Conference on System Sciences (HICSS 2018), Hawaii, the USA, Jan. 3-5, 2018.
Niu, Ben, and Feng, Yuanyue. “Investigating the impact of champion features and player information on champion usage in league of legends,” The International Conference on Information Technology (ICIT 2017), Singapore, Dec. 27-29, 2017.
1.3 Case Publications
Pan, Yanping, He, Mengzhen, Zhao, Xin, Feng, Yuanyue, and Hao, Xiling. “Liability of Newness, Survival Threshold, and Legitimacy Strategy” (Case number: EPSM-0271; China Management Case-sharing Center), Oct. 2018, 24 pages. http://www.cmcc-dlut.cn/Cases/Detail/3439
2. Honors
Being Selected into Shenzhen University Outstanding Young Teacher Training Program (Liyuan Excellent Youth), 2018.12
The First Prize of Scientific Research Award (Humanities and Social Sciences) of Shenzhen University, 2018.1